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Associate Professor in the Department of Computer Science+44 (0) 191 33 44299

Biography

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Frederick Li received both a Bachelor of Arts (Honors) in Computing Studies and a Master of Philosophy from The Hong Kong Polytechnic University, and a Ph.D. degree in Computer Graphics from City University of Hong Kong. He is currently an Associate Professor at University of Durham. Prior to the current appointment, he was an Assistant Professor at The Hong Kong Polytechnic University from 2003 to 2006, and had been the project manger of a Hong Kong Government Innovation and Technology Fund (ITF) funded project.

Frederick Li is currently an Associate Editor of Frontiers in Education (Digital Education) and an Editorial Board Member of Virtual Reality & Intelligent Hardware. He has served as an Associate Editor of International Journal of Distance Education Technologies and a Guest Editor of three of its special issues. He has also served as a Conference Co-chair of ICWL 2022, Program Co-chair of ISVC 2021, ICWL 2015/2013/2008/2007 and IDET 2008-2009. In addition, he has served as a a Poster & Demo Track Co-Chair of EDM 2022, a Workshop Co-chair of ICWL 2009 and U-Media 2009, a Publicity Co-Chair of ACM MTDL 2010 and U-Media 2010, and a Local Co-Chair of BMVC 2018.

Departmental Duties: In the department, he has served as Chair of Board of Examiners of both UG and PGT Programmes, PGT Programme Director, and Chair of Taught Postgraduate Management Committee (CS and Engineering).

External Appointment: External Examiner for a taught MSc programme in Northumbria University (2022-2026)

Research Projects
Mesh Saliency
  • "A Unified Deep Metric Representation for Mesh Saliency Detection and Non-rigid Shape Matching," IEEE Transactions on Multimedia, 2020. [Download]
  • "Sparse Metric-based Mesh Saliency," Neurocomputing, 2020. [Download]
  • "Visual Saliency Guided Textured Model Simplification," The Visual Computer, 2016. [Download]
  • "Salient Region of Textured 3D Model," Pacific Graphics (Poster Paper), 2010. [Download]
Graphics Modeling and Transmission
  • "Stable Hand Pose Estimation under Tremor via Graph Neural Network," IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2021).
  • "Motion-aware Compression and Transmission of Mesh Animation Sequences," ACM Transactions on Intelligent Systems and Technology, 2019. [Download]
  • "Compressed Dynamic Mesh Sequence for Progressive Streaming," Computer Animaion and Virtual Worlds, 2018. [Download]
  • "Feature-varying skeletonization - Intuitive control over the target feature size and output skeleton topology," The Visual Computer, 2012. [Download]
  • "Game-On-Demand: An Online Game Engine based on Geometry Streaming," ACM Trans. on Multimedia Computing, Communications and Applications, 2011. [Download]
  • "A Trajectory-Preserving Synchronization Method for Collaborative Visualization," IEEE Trans. on Visualization and Computer Graphics, 2006. [Download]
  • "VSculpt: A Distributed Virtual Sculpting Environment for Collaborative Design," IEEE Transcations on Multimedia, 2003. [Download]
  • "Real-Time Rendering of Deformable Parametric Free-Form Surfaces," ACM VRST, 1999. [PDF]
  • "Interactive Rendering of Deforming NURBS Surfaces," Computer Graphics Forum (special issue on Eurographics '97), 1997. [PDF]
Remote Rendering and Perceptual Quality Assessment
  • "Perceptual Quality Assessment on DIBR Synthesized Videos with Composite Distortions," IEEE ICIP '2020. [Download]
  • "Deep Blind Synthesized Image Quality Assessment with Contextual Multi-level Feature Pooling," IEEE ICIP '2019. [Download]
  • "No-Reference Synthesized Image Quality Assessment with Convolutional Neural Network and Local Image Saliency," Computational Visual Media, 2019. [Download]
  •  "Scalable Remote Rendering using Synthesized Image Quality Assessment," IEEE Access, 2018. [Download]
  • "DOOBNet: Deep Object Occlusion Boundary Detection from an Image," ACCV 2018 (Oral Paper)arXiv preprint arXiv:1806.03772, Dec. 2018. [Link]
Cloud Modeling
  • "Cumuliform Cloud Formation Control using Parameter-Predicting Convolutional Neural Network," Graphical Models, 2020. [Download]
  • "Target-Driven Cloud Evolution using Position-Based Fluids," Computer Animation and Virtual Worlds, (To appear) [Download]
  • "Modeling Detailed Cloud Scene from Multi-source Images," Pacific Graphics 2018 (Short Paper) [Download]
  • "Modeling Cumulus Cloud Scenes from High-resolution Satellite Images," Computer Graphics Forum, 2017. [Download]
Coloring and Beautification
  • "Facial Reshaping Operator for Controllable Face Beautification," Expert Systems with Applications, 2020. [Download]
  • "Example-Based Image Recoloring in an Indoor Environment," Computer Animation and Virtual Worlds(To appear) [Download]
  • "A Color-Pair Based Approach for Accurate Color Harmony Estimation," Computer Graphics Forum, 2019. [Download]
  • "Image Recoloring For Home Scene," ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI '18), 2018. [Download]
Student Performance Analytics
  • "Study on Student Performance Estimation, Student Progress Analysis, and Student Potential Prediction based on Data Mining," Computers & Education, 2018. [Download]
  • "Failure Rates in Introductory Programming Revisited," ACM Innovation and Technology in Computer Science Education (ITiCSE), 2014. (Best Paper Award) [Download]
  • "No Tests Required: Comparing Traditional and Dynamic Predictors of Programming Success," ACM SIGCSE 2014, 2014. [Download]
  • "Predicting Performance in an Introductory Programming Course by Logging and Analyzing Student Programming Behavior," IEEE Advanced Learning Technologies (ICALT), 2013. (Outstanding Paper Award) [Download]
  • "BlueFix: Using Crowd-Sourced Feedback to Support Programming Students in Error Diagnosis and Repair," International Conference on Web-based Learning, 2012. [Download]
Educational Technologies
  • "A Fine-Grained Outcome-based Learning Path Model," IEEE Trans. Systems, Man, and Cybernetics: Systems, 2014. [Download]
  • "Recent Development in Multimedia e-Learning Technologies," World Wide Web, 2014. [Download]
  • "Game-Based Concept Visualization for Learning Programming," ACM Workshop on Multimedia Technologies for Distance Learning , 2011. [Download]
  • "A Pedagogical Interface for Authoring Adaptive e-Learning Courses," ACM Multimedia technologies for distance learning, 2010. [Download]
  • "Learning Programming Languages through Corrective Feedback and Concept Visualisation," International Conference on Web-based Learning, 2011. [Download]
  • "An Open Model for Learning Path Construction," International Conference on Web-based Learning, 2010.
    (ICWL 2010 Best Student Paper Award) [Download]
  • "A Three-Tier Profiling Framework for Adaptive e-Learning," International Conference on Web-based Learning , 2009. [Download]
  • "Technology Supports for Distributed and Collaborative Learning over the Internet," ACM Transactions on Internet Technology (TOIT) , 2008. [Download]
Papers published from supervised undergraduate projects
  • "WaveMix - A Multi-Task Neural Architecture for Music Performance Extraction," WiML Workshop at ICML 2020.
  • "A Pedagogical Interface for Authoring Adaptive e-Learning Courses," ACM Multimedia technologies for distance learning, 2010. [Download]

Research interests

  • Collaborative Virtual Environment
  • Computer Graphics
  • Educational Technologies
  • Graphics Modeling and Transmission
  • Augmented and Virtual Reality
  • Machine Learning and Deep Learning

Esteem Indicators

  • 2000: Journal Editorialships: Associate Editor of Frontiers in Education (Digital Education) and an Editorial Board Member of Virtual Reality & Intelligent Hardware.
  • 2000: Conference Organization: Conference Co-chair of ICWL 2022, Program Co-chair of ISVC 2021, ICWL 2015/2013/2008/2007 and IDET 2008-2009. In addition, he has served as a a Poster & Demo Track Co-Chair of EDM 2022, a Workshop Co-chair of ICWL 2009 and U-Media 2009, a Publicity Co-Chair of ACM MTDL 2010 and U-Media 2010, and a Local Co-Chair of BMVC 2018.

Publications

Chapter in book

Conference Paper

  • Uncertainty-aware Probabilistic 3D Human Motion Forecasting via Invertible Networks
    Ma, Y., Zhou, K., Yu, F., Li, F. W. B., & Liang, X. (2025, May 19 – 2025, May 23). Uncertainty-aware Probabilistic 3D Human Motion Forecasting via Invertible Networks [Conference paper]. Presented at IEEE International Conference on Robotics and Automation 2025, Atlanta, USA. IEEE.
  • Multi-modal Dynamic Point Cloud Geometric Compression Based on Bidirectional Recurrent Scene Flow*
    Nan, F., Li, F., Wang, Z., Tam, G. K. L., Jiang, Z., DongZheng, D., & Yang, B. (2025). Multi-modal Dynamic Point Cloud Geometric Compression Based on Bidirectional Recurrent Scene Flow*. In ICASSP 2025 - 2025 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) (pp. 1-5). IEEE. https://doi.org/10.1109/icassp49660.2025.10888353
  • From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos
    Qiao, T., Li, R., Li, F. W. B., & Shum, H. P. H. (2025). From Category to Scenery: An End-to-End Framework for Multi-Person Human-Object Interaction Recognition in Videos. In Pattern Recognition 27th International Conference, ICPR 2024, Kolkata, India, December 1–5, 2024, Proceedings, Part XV (pp. 262-277). Springer. https://doi.org/10.1007/978-3-031-78354-8_17
  • MAGR: Manifold-Aligned Graph Regularization for Continual Action Quality Assessment
    Zhou, K., Wang, L., Zhang, X., Shum, H. P., Li, F. W. B., Li, J., & Liang, X. (2025). MAGR: Manifold-Aligned Graph Regularization for Continual Action Quality Assessment. In A. Leonardis, E. Ricci, S. Roth, O. Russakovsky, T. Sattler, & G. Varol (Eds.), Computer Vision – ECCV 2024 (pp. 375-392). Springer. https://doi.org/10.1007/978-3-031-73247-8_22
  • Reducing University Students’ Exam Anxiety via Mindfulness-Based Cognitive Therapy in VR with Real-Time EEG Neurofeedback
    Pan, Z., Cristea, A. I., & Li, F. W. B. (2024). Reducing University Students’ Exam Anxiety via Mindfulness-Based Cognitive Therapy in VR with Real-Time EEG Neurofeedback. In Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky (pp. 418-423). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-64312-5_52
  • HSE: Hybrid Species Embedding for Deep Metric Learning
    Yang, B., Sun, H., Li, F. W. B., Chen, Z., Cai, J., & Song, C. (2024). HSE: Hybrid Species Embedding for Deep Metric Learning. In 2023 IEEE/CVF International Conference on Computer Vision (ICCV). IEEE. https://doi.org/10.1109/ICCV51070.2023.01014
  • DrawGAN: Multi-view Generative Model Inspired By The Artist's Drawing Method
    Yang, B., Chen, Z., Li, F. W. B., Sun, H., & Cai, J. (2023). DrawGAN: Multi-view Generative Model Inspired By The Artist’s Drawing Method. In B. Sheng, L. Bi, J. Kim, N. Magnenat-Thalmann, & D. Thalmann (Eds.), Advances in Computer Graphics 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28–September 1, 2023, Proceedings, Part II (pp. 479-490). Springer. https://doi.org/10.1007/978-3-031-50072-5_38
  • A Mixed Reality Training System for Hand-Object Interaction in Simulated Microgravity Environments
    Zhou, K., Chen, C., Ma, Y., Leng, Z., Shum, H. P., Li, F. W., & Liang, X. (2023). A Mixed Reality Training System for Hand-Object Interaction in Simulated Microgravity Environments. In 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE. https://doi.org/10.1109/ISMAR59233.2023.00031
  • Tackling Data Bias in Painting Classification with Style Transfer
    Vijendran, M., Li, F. W., & Shum, H. P. (2023). Tackling Data Bias in Painting Classification with Style Transfer. In Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 5 VISAPP: VISAPP (pp. 250-261). SciTePress. https://doi.org/10.5220/0011776600003417
  • Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Model
    Wang, Y., Leng, Z., Li, F. W. B., Wu, S.-C., & Liang, X. (2023). Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Model. In 2023 IEEE/CVF International Conference on Computer Vision (ICCV). IEEE. https://doi.org/10.1109/ICCV51070.2023.02014
  • STIT: Spatio-Temporal Interaction Transformers for Human-Object Interaction Recognition in Videos
    Almushyti, M., & Li, F. W. (2022, November). STIT: Spatio-Temporal Interaction Transformers for Human-Object Interaction Recognition in Videos. Presented at 2022 26th International Conference on Pattern Recognition (ICPR), Montréal, Québec. https://doi.org/10.1109/icpr56361.2022.9956030
  • Aesthetic Enhancement via Color Area and Location Awareness
    Yang, B., Wang, Q., Li, F. W., Liang, X., Wei, T., & Zhu, C. (2022). Aesthetic Enhancement via Color Area and Location Awareness (Y. Yang, A. D. Parakkat, B. Deng, & S. T. Noh, Eds.). Eurographics Association. https://doi.org/10.2312/pg.20221247
  • Gamifying Experiential Learning Theory
    Alsaqqaf, A., & Li, F. W. (2022). Gamifying Experiential Learning Theory. In ICWL 2022, SETE 2022: Learning Technologies and Systems (pp. 16-28). Springer. https://doi.org/10.1007/978-3-031-33023-0_2
  • Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos
    Qiao, T., Men, Q., Li, F. W., Kubotani, Y., Morishima, S., & Shum, H. P. (2022). Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos. In Lecture Notes in Computer Science (pp. 474-491). Springer Verlag. https://doi.org/10.1007/978-3-031-19772-7_28
  • STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising
    Zhou, K., Cheng, Z., Shum, H. P., Li, F. W., & Liang, X. (2021). STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising. Presented at 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Bari, Italy. https://doi.org/10.1109/ismar52148.2021.00018
  • Recognising Human-Object Interactions Using Attention-based LSTMs
    Almushyti, M., & Li, F. W. (2019). Recognising Human-Object Interactions Using Attention-based LSTMs. In F. P. Vidal, G. K. . L. Tam, & J. C. Roberts (Eds.), Computer Graphics and Visual Computing (CGVC). (pp. 135-139). Eurographics Association. https://doi.org/10.2312/cgvc.20191269
  • Deep Blind Synthesized Image Quality Assessment with Contextual Multi-Level Feature Pooling
    Wang, X., Wang, K., Yang, B., Li, F. W., & Liang, X. (2019). Deep Blind Synthesized Image Quality Assessment with Contextual Multi-Level Feature Pooling. In 2019 IEEE International Conference on Image Processing Proceedings. (pp. 435-439). Institute of Electrical and Electronics Engineers. https://doi.org/10.1109/icip.2019.8802943
  • Image recoloring for home scene
    Lin, X., Wang, X., Li, F. W., Yang, B., Zhang, K., & Wei, T. (2018). Image recoloring for home scene. In VRCAI ’18 Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry.. ACM. https://doi.org/10.1145/3284398.3284404
  • Modeling Detailed Cloud Scene from Multi-source Images
    Cen, Y., Liang, X., Chen, J., Yang, B., & Li, F. W. (2018). Modeling Detailed Cloud Scene from Multi-source Images. In H. Fu, A. Ghosh, & J. Kopf (Eds.), Pacific graphics short papers, (pp. 49-52). Eurographics Association. https://doi.org/10.2312/pg.20181278
  • Failure rates in introductory programming revisited
    Watson, C., & Li, F. W. (2014). Failure rates in introductory programming revisited. In Åsa Cajander, M. Daniels, T. Clear, & A. Pears (Eds.), Proceedings of the 2014 conference on Innovation & technology in computer science education (ITiCSE ’14). (pp. 39-44). Association for Computing Machinery (ACM). https://doi.org/10.1145/2591708.2591749
  • No Tests Required: Comparing Traditional and Dynamic Predictors of Programming Success
    Watson, C., Li, F. W., & Godwin, J. L. (2014). No Tests Required: Comparing Traditional and Dynamic Predictors of Programming Success. In J. . D. Dougherty, K. Nagel, A. Decker, & K. Eiselt (Eds.), Proceedings of the 45th ACM Technical Symposium on Computer Science Education. (pp. 469-474). Association for Computing Machinery (ACM). https://doi.org/10.1145/2538862.2538930
  • Predicting Performance in an Introductory Programming Course by Logging and Analyzing Student Programming Behavior
    Watson, C., Li, F. W., & Godwin, J. L. (2013). Predicting Performance in an Introductory Programming Course by Logging and Analyzing Student Programming Behavior. In Proceedings of the 2013 IEEE 13th International Conference on Advanced Learning Technologies (ICALT 2013). (pp. 319-323). Institute of Electrical and Electronics Engineers. https://doi.org/10.1109/icalt.2013.99
  • BlueFix: Using Crowd-sourced Feedback to Support Programming Students in Error Diagnosis and Repair
    Watson, C., Li, F. W., & Godwin, J. L. (2012). BlueFix: Using Crowd-sourced Feedback to Support Programming Students in Error Diagnosis and Repair. In E. Popescu, Q. Li, R. Klamma, H. Leung, & M. Specht (Eds.), Advances in Web-Based Learning - ICWL 2012: 11th International Conference, Sinaia, Romania, September 2-4, 2012 ; proceedings (pp. 228-239). Springer Verlag. https://doi.org/10.1007/978-3-642-33642-3_25
  • Sketching-Based Skeleton Generation
    Zheng, Q., Li, F. L., & Lau, R. (2010). Sketching-Based Skeleton Generation. In 2010 3rd IEEE International Conference on Ubi-Media Computing (U-Media 2010), 5-6 July 2010, Jinhua, China. (pp. 179-186). Institute of Electrical and Electronics Engineers. https://doi.org/10.1109/umedia.2010.5544472
  • Active Contour Projection for Mesh Segmentation
    Yang, F., Li, F., & Lau, R. (2009). Active Contour Projection for Mesh Segmentation. In Joint Conferences on Pervasive Computing (JCPC), 2009 ; Tamsui, Taipei, Taiwan, 3 - 5 Dec. 2009 ; [including two conferences and three workshops] (pp. 865-874). Institute of Electrical and Electronics Engineers. https://doi.org/10.1109/jcpc.2009.5420066
  • GameOD: An Internet Based Game-On-Demand Framework
    Li, F., Lau, R., & Kilis, D. (2004). GameOD: An Internet Based Game-On-Demand Framework (R. Lau & G. Baciu, Eds.). Association for Computing Machinery (ACM). https://doi.org/10.1145/1077534.1077559
  • Supporting Continuous Consistency in Multiplayer Online Games
    Li, F., Li, L., & Lau, R. (2004, October). Supporting Continuous Consistency in Multiplayer Online Games. Presented at 12th Annual ACM International Conference on Multimedia, New York, USA. https://doi.org/10.1145/1027527.1027619

Edited book

  • Advances in Web-Based Learning - ICWL 2015
    Li, F. W., Klamma, R., Laanpere, M., Zhang, J., Manjón, B., & Lau, R. W. (Eds.). (n.d.). Advances in Web-Based Learning - ICWL 2015 [Contracted by publisher] (9412th ed.). Springer Verlag.

Journal Article

Supervision students